Work Experience

NVIDIA Corporation (May. 2022 - present)
Senior Software Engineer
Development of Omniverse

Industrial Light & Magic (Dec. 2012 - Apr. 2022)
R&D Engineer
Design texture/lookdev workflow, development of application plugins
Digital Domain (Jan. 2008 - Nov. 2012)
Technical Director / R&D Engineer
Development of rendering pipeline, shaders and application plugins
Lookdev
Sony Pictures Imageworks (Oct. 2004 - Jan. 2008)
Senior Color & Lighting Technical Director
Development of rendering pipeline, shaders and application plugins
Lookdev, shot lighting and compositing
ESC Entertainment (Apr. 2002 - Sep. 2004)
Color & Lighting Technical Director
Shader development
Lookdev
OptGraph, Inc. (Jul. 2000 - Apr. 2002)
Software Engineer
Development of stand-alone commercial renderer (project canceled)

SEGA Enterprises (Apr. 1999 - Jun. 2000)
Technical Artist
Development of shaders and application plugins
"Hakuchi" Project (Jun. 1998 - Dec. 1998)
Part-time Technical Director
Shader development
TRILOGY Corp. (Oct. 1997 - Mar. 1999)
Part-time Technical Director
Shader development

POLYGON PICTURES Inc. (Sep. 1997 - Oct. 1997)
Part-time Technical Director
Shader development

Education

Master of Image Science and Technology
Tokyo Institute of Polytechnics, Atsugi, Japan (Apr. 1997 - Mar. 1999)

Bachelor of Engineering in Image Information Engineering
Tokyo Institute of Polytechnics, Atsugi, Japan (Apr. 1993 - Mar. 1997)

Skills

Software
Maya, Mari, Nuke, Katana, mental ray, RenderMan, Arnold

Development
C/C++, Python, Perl, Boost, Qt
Maya, Mari, Nuke, Katana, mental ray, RenderMan, Arnold

Publications